Unity Certified User: Unit 6 – Intro to Art Pipeline in Unity0%
Unity Certified User: Unit 7 – Constrain the Character Jump0%
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Question 1 of 10
1. Question
Consider the following Sprite:
Which Sprite mode must be used to extract animations out of it?
Correct
Incorrect
Question 2 of 10
2. Question
Which of the options below is the default animation state for the following Animator Controller?
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Incorrect
Question 3 of 10
3. Question
A programmer is setting up animations for a simple character. Considering the following code and image, which animation state will be triggered when the user hits the Space key?
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Incorrect
Question 4 of 10
4. Question
Select the combination of code snippets that will properly declare a variable not accessible from another script but available in the Inspector.
power = 1;
[SerializeField]
public
private
int
static
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Incorrect
Question 5 of 10
5. Question
Consider the following Sprite:
Which Sprite mode must be used to extract animations out of it?
Correct
Incorrect
Question 6 of 10
6. Question
Consider the following code:
How many times will the character X and Y be printed to the Console?
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Incorrect
Question 7 of 10
7. Question
True or False. The following array variable is properly declared?
[SerializeField] Transform target[];
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Question 8 of 10
8. Question
What are the possible numbers that can be store din the rnd variable?
int md = Random.Rang(1,3);
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Question 9 of 10
9. Question
When working with a raycast, you can get information from an object you hit with a ray. What type of variable can be used to store this data?
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Question 10 of 10
10. Question
Consider the following image: The game is running,and the character is currently playing the Run animation state and increases the speed to 1.5. The user then presses the jump button and the JumpIsPressed parameter becomes true. Which animation state will be played on the following frame?
Correct
Incorrect
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