Unity Certified User: Unit 6 – Intro to Art Pipeline in Unity0%
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Question 1 of 5
1. Question
Consider the following Sprite:
Which Sprite mode must be used to extra animations out of it?
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Question 2 of 5
2. Question
Which of the options below is the default animation state for the following Animator Controller?
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Incorrect
Question 3 of 5
3. Question
A programmer is setting up animations for a simple character. Considering the following code and image, which animation state will be triggered when the user hits the Space key?
Animatoranim; voidUpdate()
{ if (Input.GetKeyDown(KeyCode.Space)) {
anim.SetBool(“Jump”);
}
}
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Incorrect
Question 4 of 5
4. Question
Select the combination of code snippets that will properly declare a variable not accessible from another script but available in the Inspector?
power = 1;
[SerializeField]
public
private
int
static
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Question 5 of 5
5. Question
A programmer is integrating a player character into the game. The player GameObject already has an Animator component inside, and it needs an Animator Controller to handle animations. Which of the following elements can an Animator Controller of this type contain? (Choose 3)
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